Our team at SVAIY ART is thrilled to express our deepest gratitude to Unreal Engine for featuring our artist’s work in the News and Community Spotlight on May 18, 2023. This recognition has not only brought attention to the incredible talent of our artists but has also helped to strengthen the bond within the digital…
Dating back to the dawn of cinema, stop-motion animation has a rich history, with the first known film using this technique, “Humpty Dumpty’s Circus,” released in 1898. As filmmaking technology advanced, animation styles changed, and stop-motion animation often took a back seat to its computer-generated (CG) counterpart, which is more contemporary and less time-intensive.
However,…
In recent years, virtual reality technology has become increasingly popular, and VR games are becoming more prevalent. However, many people may still need clarification about the difference between VR and regular games. This guide will explore the key differences between VR and traditional games.
Download the Guide here.
Outline
N.1 What is VR?
N.2 How do…
Trailers and cinematics are essential in shaping our perception of video games.
The purpose of the short gameplay and cinematic clips is to concisely showcase the game’s best features and strengths.
But unlike movies, video games are interactive, meaning that trailers and cinematics have an even more significant impact on our perception of the game.…
Vadym Lorens, Founder of SVAIY ART, led the visual part of the Tree of Life — Biofeedback Breath Project.
Project goal
The client was looking for a talented animator to help him develop the visual concept for an experiment involving digital scenes and responsive biofeedback with visuals and sound. They attached screenshots…
